Placeholder: For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like "part vegetation, part rock and part bejewelled For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like "part vegetation, part rock and part bejewelled

@Mabaaigen

Prompt

For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like "part vegetation, part rock and part bejewelled

Poorly drawn, pixelated, compressed, low resolution, normal quality, low quality, bad anatomy, bad proportions, cloned face, duplicate, extra arms, extra limbs, extra legs, fused fingers, gross proportions, long neck, malformed limbs, extra legs, fused fingers, watermark, signature, username, jpeg artifacts, jpg artifacts.

1 month ago

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Model

FLUX.1

Guidance Scale

16

Dimensions

1024 × 1024

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an eye in a tree near water, in the style of brian despain, dripping paint, expansive landscapes, highly detailed, surrealistic urban scenes, mars ravelo, mati klarwein, Max Ernst
For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like "part vegetation, part rock and part bejewelled
Photography polaroid close-up of a random landscape with massive odd Max Ernst incomprehensible style Surrealism, glossy, organic, creepy tumor mass growing, strong texture, fiotti di liquido nero, horror, panic, obsessive, hypnotic, chaos
Detailed creepy landscape made of modeling clay, stars and planets, Roger Dean, Tim Burton, strong texture, Ernst Haekel, extreme detail, Max Ernst, decal, rich moody colors, sparkles, bokeh, odd
realistic extremely detailed photo of odd landscape 3d, mix of Max Ernst, Jean Delville, Ernst Haeckel, Stanisław Szukalski, rich moody colors, sparkles, blue eyes, octane render, 8k, f32, 55mm photography
For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like "part vegetation, part rock and part bejewelled
Alienating nothingness and distressing anguish flowers Max Ernst
Detailed creepy landscape made of modeling clay, stars and planets, Roger Dean, Tim Burton, strong texture, Ernst Haekel, extreme detail, Max Ernst, decal, rich moody colors, sparkles, bokeh, odd
For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants. a primordial-like landscape. The Eye of Silence has also been described as, "part vegetation, part rock and part bejewelled
For The Eye of Silence Max Ernst employed a technique called decalcomania to create arbitrary textures on the canvas, which he then reworked to resemble rock formations and forms of animals, plants, and architecture.[4] The imagery on the surrealist canvas has been described as a primordial-like landscape, "in which rock-hard and gelatinous formations coexist under a forbidding sky."[1] The Eye of Silence has also been described as, "part vegetation, part rock and part bejewelled baroque palace.
Hyperrealistic melting horror, high resolution, very detailed, volumetric light, mist, grim, fine art, decaying, textured oil over canvas, very colorful, ornate, Max Ernst
A dot made of infinite dots, Max Ernst, strong texture, extreme detail, intricate, strong colours, bas-relief, high resolution, volumetric light, 8k, 3d, cinematic, rich moody colors, sparkles, octane render, 55mm photography, 8k, sharp focus, volumetric light, ZBrush

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