Placeholder: a tree of life inside of a glass-sphere, the tree has decayed from lack of nutrients, goldish light inside the glass-sphere, gold glass-sphere, intricate detailes, micro gold aura, Cinematic lighting, Volumetric lighting, Epic composition, Photorealism, Bokeh blur, Very high detail, Sony Alpha α7, ISO1900, Character design, Unreal Engine, Octane render, HDR, Subsurface scattering a tree of life inside of a glass-sphere, the tree has decayed from lack of nutrients, goldish light inside the glass-sphere, gold glass-sphere, intricate detailes, micro gold aura, Cinematic lighting, Volumetric lighting, Epic composition, Photorealism, Bokeh blur, Very high detail, Sony Alpha α7, ISO1900, Character design, Unreal Engine, Octane render, HDR, Subsurface scattering

@Belzaran

Prompt

a tree of life inside of a glass-sphere, the tree has decayed from lack of nutrients, goldish light inside the glass-sphere, gold glass-sphere, intricate detailes, micro gold aura, Cinematic lighting, Volumetric lighting, Epic composition, Photorealism, Bokeh blur, Very high detail, Sony Alpha α7, ISO1900, Character design, Unreal Engine, Octane render, HDR, Subsurface scattering

roads, multiple weapons, out of frame, out of focus, errorcropped, worst quality, low quality, ugly, duplicate, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, mutation, deformed , blurry, dehydrated, bad anatomy, bad proportions, extra limbs, cloned face, disfigured, gross proportions, malformed limbs, missing arms, missing legs, extra, extra legs, fused fingers, too many fingers, long neck, abnormal hand, error hand, horns, glowing eye

1 year ago

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Explore Similar

Model

SDXL

Guidance Scale

20

Dimensions

4096 × 4096

Similar

a tree of life inside of a glass-sphere, the tree has decayed from lack of nutrients, goldish light inside the glass-sphere, gold glass-sphere, intricate detailes, micro gold aura, Cinematic lighting, Volumetric lighting, Epic composition, Photorealism, Bokeh blur, Very high detail, Sony Alpha α7, ISO1900, Character design, Unreal Engine, Octane render, HDR, Subsurface scattering
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