Placeholder: imposing stone golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight imposing stone golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight

@Haraberget

Prompt

imposing stone golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight

1 year ago

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Model

Kandinsky 2.2

Guidance Scale

13

Dimensions

1024 × 1024

Similar

imposing stone golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight
golem in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight
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golem in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight
sand golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight
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sand golem in the wind in castle in the desert in evening, photo-realistic, shot on Hasselblad h6d-400c, zeiss prime lens, bokeh like f/0.8, tilt-shift lens 8k, high detail, smooth render, down-light, unreal engine, downlight
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